Wednesday 26 September 2012

Modelling and then texturing a table/desk


Started texturing in 3Ds Max. Made a table and textured it using the methods shown in the morning.
 
Started the table off using just a box with 4x4 edges. Applied editable poly to the box and moved the vertices to the corners to make a square polygon in each corner, this was done for the legs. The corner polygons were extruded and edited to create the legs for the table. 
 
To apply the texture I found a beach wood texture on the internet and then inserted it into the material editor. The specular colour and glossiness were edited to give the texture a bit of shine. For the legs I applied the standard material and edited the glossiness and specular colour to give it the grey/black metalic look.  

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