Wednesday, 14 November 2012

Sculpting a low poly character



 Before sculpting a character I made one in 3Ds max. I kept it simple and made it low poly. As the screen shot shows the characters basic shape is made out of a box which was converted to editable poly to allow me to make the legs and arms. I made half of the shape and applied symmetry to it.


After making the character in 3Ds max I imported it into Mudbox. In Mudbox I used the grab tool with Mirror on the X axis turned on. Turning the mirror on does the same thing as symmetry in 3Ds max, it copies every change and applies it to the other half of the model. Using the grab tool I gave my character some shape as the screen shot above shows.

 

The screen shot above shows the difference between the basic shape I made of a character and the character that I exported from Mudbox. As you can see this is a quick method of making simple characters and I also learnt that it is a good method to use for doing things like this. It saves time because I didnt have to push and pull verticies to get the same shape as I would in Mudbox.

Wednesday, 7 November 2012

Multi Sub Object


Texturing an object using Multi Sub Object is a good way of texturing 3D models which have more than one texture to them. It makes it easy because all of the different textures or colours for the one model are in one place and it doesnt make it confusing. It is used by applying different ID's to the different polygons of the model.

 

Texturing, Grass and Mud Blend

 
To get the texture above on a 3d model I got a dirt and grass texture from the internet and made the mask in photoshop. The three images are below are the ones I used for this. In the material editor I chose blend map and then put the below images in there. Doing this it blended all three textures into one as it shows in the image above. I think this is a good method for mixing different images to get a texture. It could be a useful technique for when making terrain and fields etc.
 




Monday, 5 November 2012

Terrain Scene



Today I created terrain using Mudbox and then opened it up in 3Ds max. I then used this terrain to create the simple scene above. I think that using Mudbox is a good way of creating simple terrain because you can create it how you want it. The trees are default trees which can be found in the software.
Doing this I also learnt how windows and doors can easily be added to buildings. They are added to building by using the Boolean tool which is very easy to use and also a good technique for molding and object into another.