Monday, 15 October 2012

Modelling a face, starting off with a plane


Here I have modelled a characters face starting with just a plane. I started off modelling this face by creating a plane and then converting it to editable poly. I then created the eye socket following on to the nose and then the mouth. These three facial features where created using seperate planes. I attached all three by using the attach tool. Doing this made them part of the same group. I extruded and connected the edges to get the face as the screenshot above shows.
 
From making this characters face, I learnt how facial features can be made seperately and then joined together using the attach tool.
 
 

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