The two images above show my understanding of UVW mapping
perfectly. I used the 2D image and applied it to the box. I then
used UVW mapping to edit the texture so that the edges match up perfectly as
the screenshot shows. If a texture was to be applied to, for example, to a
box, and it wasn’t changed around using UVW mapping, then it would not look
well textured because the pattern would be the same all around the box, this
would lead to the texture not matching up on the edges and everything would
look out of place. To improve my understanding on this I used a checked texture
so that it would be easy for me to see the difference between using UVW mapping
and not using it.
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